Nvidia - Specialist in Graphics And AI

Nvidia - Specialist in Graphics And AI
Nvidia Success Story

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The GPU, invented by Nvidia, in 1999, revolutionized parallel computing and fueled the expansion of the PC gaming business. GPU deep learning has lately sparked modern Artificial Intelligence, the next phase of computing, with the GPU serving as the brain of computers, robotics, and self-driving cars that can sense and understand the world.

Nvidia Corporation is a worldwide technology firm based in Santa Clara, California, that was founded in Delaware. Nvidia creates parts and systems that use artificial intelligence to improve computer visuals in gaming and other forms of media.

Nvidia - Company Highlights

Startup Name Nvidia
Headquarters Santa Clara, California, U.S.
Industry Semiconductors, Artificial intelligence, Video games, Consumer electronics, Computer hardware
Founders Jen-Hsun Huang, Curtis Priem, and Christopher Malachowsky
Founded April 5, 1993
Areas Served Worldwide
Website www.nvidia.com

Nvidia - About
Nvidia - Industry
Nvidia - Founders and Team
Nvidia - Startup Story
Nvidia - Mission and Vision
Nvidia - Name, Logo and Tagline
Nvidia - Products
Nvidia - Business Model
Nvidia - Revenue and Growth
Nvidia - Funding and Investors
Nvidia - Investments
Nvidia - Acquisitions
Nvidia - Awards and Achievements
Nvidia - Competitors
Nvidia - Challenges Faced
Nvidia - Future Plans

Nvidia - About

Nvidia Corporation is a company that specializes in graphics for personal computers, graphics processing units, and artificial intelligence. It is divided into two sections: the GPU and the Tegra Processor. GeForce for games, Quadro for designers, Tesla and DGX for AI data scientists and big data researchers, and GRID for cloud-based visual computing users are just a few of the GPU product brands it offers.

Tegra chips combine GPUs and multi-core central processing units (CPUs) to enable supercomputing for mobile gaming and entertainment devices, as well as autonomous robotics, drones, and vehicles. Gaming, Professional Visualization, Datacenter, and Automotive have all been addressed by the business's processor. NVIDIA DGX AI supercomputer, NVIDIA DRIVE AI automotive computing platform, and GeForce NOW online gaming service are among the company's offerings.

Its "GeForce" GPU line competes directly with Advanced Micro Devices' "Radeon" GPUs (AMD). Nvidia increased its gaming footprint with the Shield Portable, Shield Tablet, and Shield Android TV handheld game consoles, as well as the cloud gaming service GeForce Now. Workstations with professional GPUs are used in sectors such as architecture, engineering, and construction, media and entertainment, automotive, scientific research, and manufacturing design.

Nvidia - Industry

In recent years, the cloud computing and AI (Artificial Intelligence) industries have seen substantial development and transformation. Cloud computing and artificial intelligence (AI) technologies have both become crucial components of modern enterprises, revolutionizing how organizations function, handle data, and make decisions.

Furthermore, the worldwide cloud AI market is anticipated to be worth $44.97 billion in 2022 and USD 62.63 billion in 2023. From 2023 to 2030, the global cloud AI industry is predicted to develop at a compound yearly growth rate of 39.6%, reaching USD 647.61 billion.

Nvidia - Founders and Team

Curtis Priem, Jen-Hsun Huang, and Christopher Malachowsky, three American computer scientists, founded the company in 1993.

Curtis Priem

Curtis Priem - Co-founder, Nvidia
Curtis Priem - Co-founder, Nvidia 

Curtis R. Priem served as Nvidia's Chief Technical Officer from 1993 to 2003. Right after this, he announced his retirement from Nvidia.

Curtis earned a B.S. in electrical engineering from Rensselaer Polytechnic Institute. He was responsible for creating the IBM Professional Graphics Adapter, the first graphics processor for the PC.

In addition, Curtis is also the head of the Priem Family Foundation, which he founded in September 1999 with his wife Veronica. He has received many awards, such as Entrepreneur of the Year (2001). Besides this, he was a trustee of Rensselaer from 2003 to 2007.

Jensen Huang

Jensen Huang - Co-founder, President, and CEO of Nvidia
Jensen Huang - Co-founder, President, and CEO of Nvidia 

Jen-Hsun or commonly known as Jensen Huang is the Co-founder, president, and CEO of Nvidia Corporation. Huang earned his bachelor's degree in electrical engineering in 1984 and his master's degree in electrical engineering in 1992 from Oregon State University.

Jensen Huang is known widely for carrying out many philanthropic activities. As part of a $200 million gift to establish a supercomputing facility on campus, he gave $50 million to his alma school, Oregon State University, in 2022. Furthermore, he was listed in Time 100, Time magazine's yearly list of the top 100 global influencers, in September 2021.

Chris Malachowsky

Chris Malachowsky - Co-founder, Nvidia
Chris Malachowsky - Co-founder, Nvidia

Chris Malachowsky studied electrical engineering (B.S) at the University of Florida and got his M.S degree from Santa Clara University in 1986. In his initial days, Hewlett-Packard and Sun Microsystems were his first employers.

Chris serves as a member of the executive staff and a senior technology executive for the company. In addition to his technical achievements, he has also won an Emmy for the movie Inheritance, which he co-produced and won Best Documentary in 2009.

Nvidia - Startup Story

The three co-founders of Nvidia first came together while working at LSI Logic, a manufacturer of computer hardware. Like any other story of a startup, this company was founded at a roadside diner.

The co-founders identified a chance to create specialized hardware to meet the expanding demand for high-performance graphics in the developing PC gaming market. They initially concentrated on developing 3D graphics processors for personal computers. Their initial offering, the NV1, was introduced in 1995 but failed to find much commercial success.

They persisted even so, and they kept coming up with new ideas. A ground-breaking GPU with superior graphics performance and several important new features, including hardware transform and lighting, was introduced by NVIDIA in 1999 with the GeForce 256. As a result, the GeForce 256 was a huge hit and helped Nvidia become the market leader in the graphics sector.

In 1999, the company went public. With this, the company diversified its product line over time to cater to various market segments. They created professional GPUs for visualization, allowing businesses like film and design to produce stunning visual effects and lifelike simulations. Nvidia also entered the mobile computing market, offering GPUs for tablets, smartphones, and other portable devices.


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Nvidia - Mission and Vision

Nvidia's mission statement is “to provide the latest Nvidia news on products, technologies, and events. To highlight and engage with our fans.” The declaration demonstrates the company's commitment to changing its user experience.

Nvidia - Name, Logo and Tagline

In 1993, Nvidia unveiled its initial logo. It was then that the eye that sees everything was chosen as the core narrative device. This logo has a long history and normally represents God's eye, which sees everything, but it has a different symbolic significance in this context. Nvidia's "eye" is always on the lookout for new ideas and possibilities.

Nvidia's Company Logo (2006-present)
Nvidia's Company Logo

The wordmark and logo were both redesigned in 2006. The "eye" lost its black tint, while the lettering got bolder and took on a different shape. A capital letter has been substituted for the letter "n" in italics. The all-caps bespoke character was easy to read and understand. The wordmark's first iteration used a serif typeface, whereas the second used a sans serif typeface.

The tagline of the company says, "The way it’s meant to be played."

Nvidia - Products

Graphics, wireless communication, PC CPUs, and automotive hardware/software are all part of Nvidia's product line. The following are some examples of families:

  • GeForce graphics processors are aimed at consumers
  • Nvidia RTX graphics processing solutions for professional visual computing (replacing Quadro)
  • NVS is a multi-display graphics solution for the commercial world
  • Tegra is a mobile device system on a chip series
  • Tesla is a dedicated general-purpose GPU designed for high-end picture production in professional and research settings
  • Nvidia's nForce motherboard chipset supports Intel (Celeron, Pentium, and Core 2) as well as AMD (Athlon and Duron) microprocessors
  • Nvidia GRID is a combination of hardware and services for graphics virtualization developed by Nvidia
  • Nvidia Shield is a gaming platform that includes the Shield Portable, Shield Tablet, and, most recently, Shield Android TV
  • Nvidia Drive automotive solutions are a collection of hardware and software technologies that help drivers. Driveworks is a driverless car operating system, whereas the Drive PX-series is a high-performance computing platform intended for autonomous driving via deep learning
  • BlueField is a line of Data Processing Units that they got from Mellanox Technologies when they bought them
  • In 2023, Nvidia will release the Nvidia Grace Datacenter/Server class CPU

Nvidia - Business Model

The Nvidia business model entails combining hardware and software to provide a set of services and tools to help its GPUs perform better. Deep and machine learning models can run smoothly thanks to their software libraries, Software Development Kits, and API frameworks.

Various significant corporations are served by the company (such as Gaming, Data Centers, Professional Visualizations, and Automotive). Gaming and data centers were the strongest segments post-pandemic. As a toolbox built on top of Nvidia's products, the company's technology approach is based on the company's continued development of GPUs for constructing AI/ML models for data cloud computing applications. While it places its chances on industries like autonomous automobiles.

With the acquisition of Mellanox and the announced acquisition of Arm, the firm has intensified its investments and product development in AI and cloud computing. Nvidia's GPUs are designed, developed, tested, and manufactured with the company's major focus on design, development, and manufacturing support.


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Nvidia - Revenue and Growth

Year Amount Percentage Change From Last Year
2023 $26.974B +0.22%
2022 $26.914B +61.4%
2021 $16.675B +52.73%
2020 $10.918B -6.81%
2019 $11.716B 20.61%

Nvidia - Funding and Investors

Throughout 6 rounds, Nvidia has raised a total of $4.1 billion in funds. The company is funded by 7 investors, namely, ARPA-E,  ARK Investment Management, Softbank Vision Fund, DARPA, Jean Abrial, TriplePoint Capital, and Sequoia Capital.

Date Funding Round Amount Raised Lead Investors
May 9, 2023 Grant $5 million ARPA-E
August 9, 2022 Post-IPO Equity $65 million ARK Investment Management
May 24, 2017 Post-IPO Equity $4 billion Softbank Vision Fund
August 9, 2010 Grant $25 million DARPA
January 1, 2009 Post-IPO Debt - -
January 1, 1993 Seed Round - Sequoia Capital

Nvidia - Investments

Nvidia has made a total of 43 investments till now. The details of Nvidia's most investments are:

Date Organization Name Lead Investor Amount Raised
May 24, 2023 Ayar Labs - $25 million
May 2, 2023 Foretellix - $43 million
May 2, 2023 Cohere - $250 million
April 20, 2023 glocali.se Yes -
April 20, 2023 CoreWeave - $221 million
March 20, 2023 Luma AI - $20 million
March 14, 2023 Adept AI - $350 million
February 27, 2023 Skydio No $230 million
November 29, 2022 Deepgram - $47 million
November 15, 2022 WEKA - $135 million

Nvidia - Acquisitions

Nvidia has acquired 21 organizations. Animatico, a Switzerland-based AI company was their most recent purchase as of May 1, 2022. Let's take a look at the acquisitions of Nvidia.

Date Acquiree Name Amount
May 1, 2022 Animatico -
March 7, 2022 Excelero Storage -
January 10, 2022 Bright Computing -
June 10, 2021 DeepMap -
September 13, 2020 Arm Holdings $40 billion
May 4, 2020 Cumulus Networks -
March 6, 2020 SwiftStack -
December 17, 2019 Parabricks -
March 12, 2019 Mellanox Technologies $6.9 billion
June 11, 2015 TransGaming $3.8 million
July 29, 2013 PGI -
May 9, 2011 Icera $367 million
May 23, 2008 RayScale -
Feb 4, 2008 AGEIA Technologies -

Nvidia - Awards and Achievements

Nvidia has won numerous prestigious awards. Some of these are:

  • It has won the Best Places to Work, Employees’ Choice award by Glassdoor
  • Nvidia has been listed in Fortune among the "100 Best Companies to Work For"
  • Nvidia has won the Most Innovative Company, by Fast Company
  • Recognized as "Best Corporate Citizens" by JUST 100
  • It was also recognized by Harvard Business Review as the Best-Performing CEOs
  • Nvidia was Ranked 2 on the "Dave Thomas Foundation" by 100 Best Adoption-Friendly Workplaces
  • It was also listed Fortune 100 Best Workplaces for Millennials, workers born between 1981 and 1997

Nvidia - Competitors

Broadcom Corporation, Xilinx, AMD,  Intel, Qualcomm Infor, and Broadcom are among Nvidia's biggest competitors.

Nvidia - Challenges Faced

The cryptocurrency mining bust put Nvidia on the back foot in 2019, resulting in surplus GPU channel inventory (graphics processing units). As a result, the company was having trouble moving its cards and had to deal with lower pricing as a result of the absence of the crypto catalyst.

Nvidia publicly confirmed in September 2020 that the industry rumor about its large acquisition was correct. The Softbank Group has announced that the company will purchase Arm Limited. Nvidia is acquiring access to the entire corporation, as well as its huge portfolio of intellectual property and experience, by paying up to $40 billion for the purchase. That means Nvidia isn't a true holder of the Arm ISA, which is the most widely used ISA in mobile processors. However, such a transaction is difficult to complete without encountering certain difficulties. Nvidia is anticipated to maintain its impartial position as an IP vendor like Arm did, and the company has already vowed to do so.

Nvidia's Arm acquisition has been criticized by Google, Microsoft, and Qualcomm, who have asked antitrust officials to intervene. Nvidia's approach, according to the companies mentioned, is damaging the market, and the business may restrict competitors' access to the IP, so jeopardizing Arm's impartial position as an IP provider. Although Nvidia has stated that Arm will remain in this role, the merger is being slowed by the distrust of the aforementioned corporations. Now it's just a matter of time to see how the conflicted businesses resolve their issues.


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Nvidia - Future Plans

Nvidia is well-known for its over-the-top graphics processing units, which are popular among serious gamers all over the world. While gaming continues to account for the majority of the company's income, the landscape is shifting. High-tech will be the driving force behind Nvidia's future.

The gaming sector has been rising, thanks in part to the incredible popularity of Esports and the rising quality of video games, according to Nvidia executives. Nvidia, as the leading supplier of graphics cards, has reaped the benefits of the market's expansion. Gaming revenue has risen from $4.06 billion in fiscal 2017 to $5.52 billion in fiscal 2020, according to the company.  The gaming industry is expected to grow tremendously by 2025. Esports will continue to grow in popularity, and the quality of video games is expected to improve even faster. This is partly due to Nvidia's RTX GPUs, which started shipping in late 2018.

FAQs

Does Nvidia manufacture graphic processing chips?

Yes, Nvidia is a graphic processing chip manufacturer.

How does Nvidia make money?

Nvidia is a graphics processing chip company that makes the majority of its money selling graphics processing units (GPUs), which are used in competitive gaming, professional visualization, and cryptocurrency mining.

Which companies do Nvidia compete with?

Broadcom Corporation, Xilinx, AMD,  Intel, Qualcomm Infor, and Broadcom are among Nvidia's biggest competitors.

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