Spill Games Raises USD 3.1 Million to Build a Systems-Led Global Mobile Gaming Company from India
Spill Games, a Bengaluru-based mobile gaming company building a systems-led approach to creating and scaling casual games, has raised USD 3.1 million in a Seed funding round led by Centre Court Capital and PeerCapital.
Founded in 2024 by Om Misra, Tapan Ranjan, and Harsh Garg, Spill was built around a simple conviction: that success in mobile gaming need not rely solely on creative luck, but can increasingly be shaped by disciplined systems, rapid iteration, and repeatable execution. The founders played important roles at PlaySimple and saw firsthand what it takes to build one of India’s most successful global gaming companies. They have brought the same discipline to a studio designed from day one for speed, data, and reuse.
At the heart of Spill’s model is Compass, the company’s proprietary in-house engine and tooling layer that helps modularize and accelerate key parts of game development across analytics, retention, monetisation, and live operations. This enables Spill to move from concept to launch significantly faster than traditional studios, ship games roughly 4x faster, and operate with materially greater capital efficiency during the early validation phase.
The company currently operates in the casual and puzzle gaming segment, with a portfolio of five live games, including Cozy Finds, Sticker by Number, and Zen Math Crossword. Three of its titles have already achieved positive unit economics, reflecting early evidence that Spill’s portfolio-led and systems-driven approach can translate into commercial outcomes.
This funding marks a significant milestone for Spill Games, as the company transitions from early experimentation to demonstrated execution and commercial validation. In a short span, the company has built a repeatable system for rapidly developing polished games, launching multiple titles, and achieving early traction in both user engagement and revenue.
Commenting on the development, Om Misra, Co-founder and CEO, Spill Games, said, “In mobile gaming, most studios are chasing one breakout hit, which is inherently uncertain. We took a different view from day one: build the underlying system first, and use it to repeatedly create and scale games with speed and discipline. Our results so far suggest that hit-making, done properly, is less about magic and more about method. This fundraise lets us scale that method — expanding our portfolio faster, backing promising titles with conviction, and continuing to deepen our technology advantage.”
The fresh capital will be used to support Spill’s next phase of growth as it scales its portfolio of live and upcoming titles, deepens its internal technology stack, and selectively expands the team.
Sharing the perspective, Mustafa Ghouse, General Partner, Centre Court Capital, said, “Spill Games stood out to us because of the team’s deep operating experience, strong execution velocity, and clear understanding of what it takes to build and scale games for global audiences. The founders have seen this category succeed from India before, and are now applying that experience to build a more systems-driven and repeatable model for mobile gaming. We believe Spill is well positioned to build an enduring company in the category.”
Karthik Prabhakar, Managing Partner, PeerCapital, added, “What impressed us about Spill was the combination of product intuition, technical depth, and disciplined execution. The team has moved quickly from concept to validation, while also building the internal infrastructure needed to scale a portfolio over time. That balance between creativity and operating rigor is difficult to find, and we believe it gives Spill a strong foundation for the future.”
Mobile gaming is now the single largest category in interactive entertainment, projected to exceed USD 107 billion globally in 2026 and accounting for more than half of all gaming revenue worldwide - a market larger than the global box office and recorded music industries combined. Spill’s portfolio-led, technology-driven approach is purpose-built for this environment: capital-efficient at the prototype stage, disciplined at the scaling stage, and designed to compound advantage with every new title shipped.
Over the next 18 months, Spill plans to test more than 20 additional prototypes across casual and hybrid-casual formats, with an explicit goal of building a diversified portfolio of five to ten profitable titles rather than relying on a single breakout. The company is also expanding its monetization mix beyond its predominantly ad-led model, with new launches in the hybrid-casual and in-app-purchase segments.